Tuesday, August 10, 2010
Gratuitous SEO Link
Repeatedly.
http://www.mysterylunchdesign.com/
and this one.
http://www.mysterylunchdesign.com/coffsharbour/index.htm
Do it.
Friday, November 28, 2008
Govinda - Senses In Design

Being aware of how it feels, looks, sounds, smells and tastes, either literally or the connotation it gives can greatly improve a design.
Sight is obviously the most important aspect. The design must ‘work’. It should grab the viewer’s attention and be able to hold it for some amount of time. Visual stimulation is the key.
The other senses come after that and also play and important role in the overall effectiveness of the design.
Thursday, November 27, 2008
The Senses...Jamie
Six Hat Thinking...

Wednesday, November 26, 2008
LEE: Process
Uno: Receive brief and either crap my pants (hypothetically) or receive brief and be stoked on the idea of the project ahead.
Deuce: About midway through the allotted time for completion of the task at hand. I will begin to doubt basically everything. Either the stuff I have done I believe to be trash. Or the stuff I have not yet done is sure to be trash. I need something amazing/different or ill fail pretty chronic like.
Three: Later on there always comes a point where I go. "screw it, I am just going to do it and see what happens". Because i usually over analyze things and try to do things that i probably shouldn't. Or is not my style. Or try to be like other artists i have seen.
In the end after much doubt. Step three will usually set me straight and in most cases i will turn out with something that i dig.
True story.
Lee: senses
To begin with. I was of the latter. Believing that the only sense required is sight. Otherwise you would not be able to see. Thus not be able to make anything decent.
But after much procrastination it struck me that the other senses are also valuable to design, though, of lesser value than that of sight.
-Touch: can be used to sample textures or the feel of objects, weights etc.
-Hearing: at first I thought. Designers use sound to design? yeah right. what are you gunna do? listen to the paper? no. Then i realised that i often listen to music when i am doing assessment tasks or tackling the ever horrid "Blog". The music in ways i do not know. Makes the process more smoothe, can somehow, clear creative blocks
-Taste: Who doesnt like eating paper?!.But really. I don't think taste has anything to do with anything. Except for lunch. which is an important part of everyones day. Especially after a hard day swearing at indesign.
Ah senses. What would we do without you?
If only this blog make sense.
Tuesday, November 25, 2008
Monday, November 24, 2008
PAOLO - my process
JOSH - senses

In the design process it is extremely important to use all your senses.
Sight - by looking at an object we can remember something with a name or shape.
Touch – helps us to remember or develop a stronger feeling about an object.
Smell – helps us to gain a greater description of the things.
Hearing – is letting us know what is happening around us but also can be a major factor in influencing our decision of the object.
All these senses work together to help us to obtain information’s about a design and produce the design.
We also are able to create objects to make the audience use there senses in viewing the object/s.
In today’s graphic development audiences are being challenged more and more to use there senses when viewing an object. Advertisement is a perfect example of this with there use of technology.
Because of this audiences are now able to build a relationship with products and objects.
:)
JOSH - quote one

When it comes to design I think it is important to have a method.
As a designer we can tell if a product has been produced with a method.
Although a good designer can make the end product look like it has been produced with no method.
Communication is key in the portrayal of method in sourcing feedback.
This feedback is sourced from the client, then this will be turned into a method and then produced again as the end product.
ROGAN : SENSES AND DESIGN

The Senses - Tane
www.online-graphicdesign.com/multimedia/sensexperience/senses.html
As the monkeys have demonstrated, sense is an integral part of life. And I s'pose you have to be alive to practice graphic design (disputable though). So therefore, I think the senses are very useful. The sight monkey I feel presents the most truth though, that not all lights at the end of the tunnel are good. Hang on, I don't even know what its trying to tell me. Friggin confusing monkey advice. Forget it.
And the touch monkey. Jesus that was creepy. What the hell was wrong with that finger? The stuff of nightmares.
The taste monkey didn't give out advice: it just made me so very thirsty for an ice cream and root beer smoothie.
But as you can see, a flash movie can affect you later in life and even frighten you.
My personal opinion however is that sense is probably useless in digital design, apart from sight of course. emotions certainly play a part. Good graphic designers should take this into account.
PAOLO- A small reflection on the importance of our senses.
All right!! I`ll try to express my opinion about the potential of our brain and then to talk about senses as a consequence and please permit me also to have you guys doing this terrifying experiment just before I start. lay flat your arms forward, hold your hands like if you were clasping an object and now put them close to each other. What you are looking at is the size of your brain. Why did I say terrifying? Well because people normally think that their brain is bigger than that. No worries people, being smart is not just a question of size. Ok dude stop mucking around and go straight to the point (voice out field). Ok Ok...... Our brain works like
a computer it does have an operative system which is binary( thought and language) same as the computer (0,1). The language of scheduling
brain: Visual - Auditory –Sensory
computer: Cobol – Basic – Fortran
This means that to program itself the brain needs a language that is divided in 3: visual, auditory, sensory, they are 3 types of intelligence. In each individual only one is overridding. For examle a visual person gives more attention to informations recived by the eyes ( normally graphic designers are visual people) they would give more priority to what they see then to what they hear or touch. Recognizing the 3 types is easy. Visual people : aesthetic, they take care of their image. Auditory people: analysis, valutation, they think continuously. Sensory: relax, comfort, feelings, emotions.
The point is that if we want to communicate to other people not only in the graphic design world, but in our life in general we must learn how to develop the other languages in order to communicate directly to the unconscious of the other people so they can not only see the design but also feel it smell it and touch it and keep it real. We learn this, we will not have problems with our costumers in the future. To fall in love it`s necessary to touch, to see and to hear the other person (example). Making our presentation coming with music it’s a way to add another kind of language (I really like the motion graphic also because the images move attended by music) , adding a perfume to the product or simply spraying a particular fragrance in the air before to start our presentation could have a better catch on customers(maybe this wouldn`t). At Dysneyland they use this sistem perfectly infact it is the turistic attraction more famous in the world. Let me just talk about the cinema 3d . You go in and they give you 3d glasses (visual)so you can see in 3 dimensions, then you find yourself all surrounded by a Dolby stereo(auditive) then the chair starts moving( sensitive) and everything gets real………….knowing this is fondamental for selling.
One more thing, if you want have an intense experience about senses by reading, the book you are looking after is: " Proust and the sense of time"
enjoy it!
Sunday, November 23, 2008
The Senses & Design- Kurt

Sight
or vision is the ability of the brain and eye to detect electromagnetic waves within the visible range (light) interpreting the image as "sight."
I guess sight would have to be the first on the list when it comes to design and the senses, as we are visual artists and communicating through graphic design, it,s the first sense that we use when analyzing someone or thing.
Touch
also called mechanoreception or somatic sensation, is the sense of pressure perception, generally in the skin. There are a variety of (nerve endings) that respond to variations in pressure (e.g., firm, brushing, and sustained).
Touch would be 2nd in line when dealing with the design process as we generally process our ideas and pick up a pen or pencil to begin to transfer visual thoughts and ideas to paper.Touch is also important to us as we may have to design a 3 dimensional object that we can hold and really get a feel for how it will be.
Hearing
or audition is the sense of sound perception. Since sound is vibrations propagating through a medium such as air, the detection of these vibrations, that is the sense of the hearing, is a mechanical sense akin to a sense of touch, albeit a very specialized one.
I,m not sure if touch or hearing would come before another in the design process as they are equally as important as each other, in saying this if you are receiving a brief maybe at a meeting, hearing would be right along side sight as you are listening to the boss give you the brief and maybe reading it on paper at the same time. Personally sound is very important part of my design process as i find when there are distracting noises or sounds going on around me i find it difficult to be creative, and when i,m listening to my favorite music i will flow and work effectively.
Smell
or olfaction is the other "chemical" sense. Unlike taste, there are hundreds of olfactory receptors, each binding to a particular molecular feature. Odour molecules possess a variety of features and thus excite specific receptors more or less strongly. This combination of excitatory signals from different receptors makes up what we perceive as the molecule's smell.
Smell is also a major factor in the design process as our environment where we work has a lot to do with the quality of work that we are producing, for example i know when we are sitting in either of the computer rooms working away and the air conditioning isn´t on or the windows arn´t open there´s quite a strong smell of human odor so to say, and we really can,t be effectively creative.
Taste
or gustation is one of the two main "chemical" senses. There are at least four types of tastes that "buds" (receptors) on the tongue detect, and hence there are anatomists who argue that these constitute five or more different senses, given that each receptor conveys information to a slightly different region of the brain. The four well-known receptors detect sweet, salt, sour, and bitter.
Taste would have to be just as important as smell in the design process, the saying YOU ARE WHAT YOU EAT definitely sums it up. Something that is really important when doing good design is to be feeling top fit, you can,t work properly when your sick, hungover or hungry for that matter and good tasting food or drink is a major contributing factor to how the machine (us designers) will work.
Where Process Meets METHOD and MADNESS-Kurt
Process contains a series of actions, events, mechanisms, or steps, which contain methods. Method is a way of doing something, especially a systematic way through an orderly arrangement of specific techniques. Each method has a process.
From a realistic standpoint, a design method is concerned with the “how” and defining “when” things happen, and in what desired order. Design Methods is challenging to implement since there are not enough agreed-upon tools, techniques and language for consistent knowledge transfer. Two people can therefore use the same method and arrive at different outcomes.

"Method" is the careful, systematic way that something intelligent is done. "Madness" is the strange, meaningless action of a crazy person. There is "method to one's madness" when what looks like strange and meaningless action (madness) is actually the result of a carefully reasoned plan (method). Example: "Give me a moment to explain; there is method to my madness." [This idiom comes from Hamlet by William Shakespeare, Polonius speaking: "Though this be madness, yet there is method in it."] Example: "We thought he was crazy to do it that way, but it turned out that there was method to his madness."
senses_ALEC

At first my conceptions of this senses blog had me stumped as I could not completely conceive how all five senses could influence the design process. Then while trawling the internet I found an aptly ironic website titled, www.endofcyberspace.com. It's contents contained an article published in the New York Times by Gregg Zachery which explored the deluded nature of designing a product wholly on a computer which was indeed intended for the real world.
"Using computers to model the physical world has become increasingly common; products as diverse as cars and planes, pharmaceuticals and cellphones are almost entirely conceived, specified and designed on a computer screen. Typically, only when these creations are nearly ready for mass manufacturing are prototypes made — and often not by the people who designed them."
The article goes on to explain that the relationship between computer design and 'hands on' design is flimsy at best. It pushes the importance of the prototype, the proof print and the 3D hand made model, the need for something tactile to see, hear and touch and even taste! As a designer myself I have witnessed first hand the folly of relying solely on computer based design. The alcohol label project is one instance in which I placed my full trust in a computer. To me the text seemed to be sitting in perfect harmony with the borders...until I proof printed it! The proof print in tactile, non computer based form showed many errors and allowed me to re-evaluate and refine the label.
This article as well as Manari's quote has shifted and expanded my outlook on the design process by showing that you can never be satisfied with what's on the computer screen because nine times out of ten the printed, tactile version will look, smell, feel, sound and even taste different. So when designing for the real world I believe that all five senses must be considered - in every stage of the design process - to achieve maximum success.
THE SENSES | leilani

I wonder if Bruno Munari will ever know what he’s started. I can just imagine the people around the world that will take him word for word and touch the intangible, smell the unscented, or listen to things that were never meant to make sound. One things for sure, I might end up designing packaging for a toilet seat cover, but there’s no way I’ll be licking it.
I digress --- [and yes, I do know what that means]
I suppose what Munari is suggesting is that knowing a product is the key to designing for it. Can you design for coffee label without knowing the dark, rich, sweet love that caffeine-addict knows? Of course. But that doesn’t guarantee that what you produce will be effective. Neither does being the primary consumer for a product mean that you will design something that suits the product well. Love can be just as destructive as indifference. Any working designer knows that it would be impossible [if you want to eat] to have the all candlelight dinners and moonlight beach walks required for an intrepid romance, with every object that comes through your door.
A good design encompasses everything that the object stands for, and promotes it to the consumer accordingly. I also think that part of what he meant is that a design shouldn’t just satisfy the eyes, but the rest of the senses as well. Touch is one of the most overlooked. I know for myself, I like things with texture, shape, a differentiation in surface. Gloss, and matte. Rough and smooth. Its not just about how it affects you visually, but it’s the way it stirs the rest of the senses too.
http://SpunkOnAStick.deviantart.com/art/Lick-50298622


